making a game
Jul. 15th, 2013 10:17 pmI am making a virtual pet game. It has these concepts:
* isn't brain-dead stupid
* doesn't require nannying... much
* will have CUTE PICTURES OF MY CAT as the first virtual pet.
* will be something that geeky people would like playing for a long time.
* Targeted at FirefoxOS
* HAS CUTE CAT PICTURES OF CUTENESS.
My deadline (self-set) is Septemberish.
I want to give away some tester accounts for this game.
Full disclosure. The initial business model is: after we're generally happy, I'll launch and then people can buy "base game" for $0.99, which gets you bugfixes and minor upgrades "forever" (i.e., until the server stops and or the business looks permanently cash-flow negative). I won't shut it down without notice. Testers will keep their free accounts.
I'm going to try to figure out how to get a month-to-month cash flow going, but that's not going to be for the basic game. Ads aren't going to happen unless the advertiser can present a compelling case that my users really really want to see their ads in their game, messing their UX up.
The name of the game is BEAST. The possibilities: only cute.
* isn't brain-dead stupid
* doesn't require nannying... much
* will have CUTE PICTURES OF MY CAT as the first virtual pet.
* will be something that geeky people would like playing for a long time.
* Targeted at FirefoxOS
* HAS CUTE CAT PICTURES OF CUTENESS.
My deadline (self-set) is Septemberish.
I want to give away some tester accounts for this game.
Full disclosure. The initial business model is: after we're generally happy, I'll launch and then people can buy "base game" for $0.99, which gets you bugfixes and minor upgrades "forever" (i.e., until the server stops and or the business looks permanently cash-flow negative). I won't shut it down without notice. Testers will keep their free accounts.
I'm going to try to figure out how to get a month-to-month cash flow going, but that's not going to be for the basic game. Ads aren't going to happen unless the advertiser can present a compelling case that my users really really want to see their ads in their game, messing their UX up.
The name of the game is BEAST. The possibilities: only cute.